This was the first game I worked on from start to finish. My role in Rubik's Puzzle World was to design the world and to populate it with cubies. This meant modeling the environment using lightmaps as textures and vertex colors for the colors. For the cubies it meant giving the cubies a character through their simple animations. I also worked on a trailer that was never finished.
This project was my first and was also the most deadline heavy project I've worked on. It was also done in 3ds Max.