My role in Toki Tori 2 was to do everything 3D related. For the characters it was modeling all the way to animating and sometimes concept as well. For the environment assets it was modeling and rendering sometimes using concept and sometimes without concept, after which our 2D artist and sometimes I would paint over the final colors and often add some extra damage. I also made a lot of the particle effects and dressed up some of the level backgrounds.
Toki Tori 2 was the biggest project I've worked on. It was a joy to make.
The video at the bottom of the page to give an impression of the game in movement, showing the animations and particles I worked on.